![]() ![]() ![]() The first game to use a continuous background soundtrack was Space Invaders, released in 1978. There simply was not enough memory to use it much more than that. Music was usually monophonic, looped or used only between stages or at the start of a new game. The sound still features quite heavily in pop culture and throwback genres, with “8-bit” still being a popular style among music producers for some sound textures. Chiptunes, as they were called, contained simple melodies, with the common setting being 4 tracks, 3 synthesized waveforms, and one noise channel for sound effects. ![]() ![]() Both technical and creative restraints featured as strong influences in early video game audio, with the earliest game music tracks being relegated to a tiny chip on an onboard console. Music and Audio in Video Games Since the early days in the field, music has held an important place in video game audio. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |