![]() ![]() ![]() ![]() The only recourse is to use mods that will award the optimal amount of xp for each quest and contract regardless of your level. There is no way to avoid this no matter how well you plan out your gameplay path. You will find yourself overleveled and overpowered by mid- to late-game. So there is no optimal quest order that can be suggested to you. Not to mention Monster Nests and Dens which may contain needed crafting and alchemical ingredients needed to make potions, oils, bombs and gear. As you move through an area, you'll encounter random events and secondary quests that while they can be ignored since they are optional, many will offer some worthy diversions, even some that are critical path quests, meaning they are required to progress the story.Īnd those undiscovered areas too are worth mentioning since many contain Places of Power, Person(s) in Distress that should be rescued since some of them once freed can sell Gwent cards or be played for random cards. So it's easy to recommend trying to stay as close to those recommended levels but the reality is that it just won't work. Unfortunately when you are 5 or 6 levels above, you will only receive 2 xp for completing them. The most xp is rewarded by completing main story quests and contracts as close to the recommended levels as possible. The problem is the way the game was created. ![]()
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